Background
Computer and video games are very popular in Germany. According to the Association of the German Games Industry (game), around sixty percent of the people in Germany engage in gaming, at least sometimes. The number of German gamers has increased steadily across nearly every age group (game, 2022).
Verband der deutschen Games Branche - game (2022): Jahresreport der deutschen Games-Branche 2022. https://www.game.de/publikationen/jahresreport-2022/
While the majority of games can be categorized as entertainment games, there are also games that pursue other goals in addition to entertainment. These serious games (also known as impact games) are aimed at education, the transfer of certain skills or motivation for certain actions, for example. Serious games combine typical game elements such as fun, competition and an appealing game world with educational content, for example. They therefore offer an innovative opportunity to promote sustainable development, open up new approaches for an increasingly tech-savvy generation and thus appeal specifically to this wide target group.
Politics has already taken up such developments: The Digital Policy Agenda for the Environment package of measures “Environmental Policy 4.0” strives to establish digital tools for education and participation. Serious games are one such tool and have the potential to provide increasingly significant means of access to environmental information and education for the general public. They also offer the potential to create increased digital and data literacy.
BMUV (2020): Auf einen Blick. Die Umweltpolitische Digitalagenda: Wie ein Problem zur Lösung wird. https://www.bmuv.de/fileadmin/Daten_BMU/Download_PDF/Digitalisierung/digitalagenda_bf.pdf (in German only)
With a generation of environmentally conscious students and young adults demonstrating for climate protection and inspired by role models like Greta Thunberg and Luisa Neubauer, personal interest in contributing to a more sustainable future seems to remain high, even in times of multiple crises (Frick et al., 2022).
Frick, V., Holzhauer, B., Gossen, M., Harnisch, R., Winter, F. (2022). Zukunft? Jugend fragen! – 2021. Umwelt, Klima, Wandel – was junge Menschen erwarten und wie sie sich engagieren. Berlin & Dessau-Roßlau. https://www.umweltbundesamt.de/publikationen/zukunft-jugend-fragen-2021 (in German only)
However, not all groups of society demonstrate awareness of sustainability (Umweltbundesamt, 2021). Innovative approaches are therefore needed for a large-scale sustainability transformation that also reaches citizens who have had little contact with the concepts of sustainability and sustainable development up to now.
Umweltbundesamt (2021). 25 Jahre Umweltbewusstseinsforschung im Umweltressort: Langfristige Entwicklungen und aktuelle Ergebnisse. Dessau-Roßlau.